Pico Raiders
Fight other Vikings in a battle royale against up to 4 human or CPU players. Even when no human players are left the CPU will continue to fight it out until the bitter end. First-time players are recommended to read the instructions first. Game Controls: Arrow keys to select direction or change menu option; X or V to confirm action; Z or C to cancel action; Ctrl+M to turn off sounds. Mobile Controls: Very similar except in the virtual handset the O button represents the Z key. Controllers: You can use any game controllers recognized by SDL with PICO-8. Game Breakdown: 2 to 4 human/cpu players: guide to graphics alike to original; menu/enter to reload game; cpu players only game will play by itself for you to watch. Seasons: over about 30/40 turns water will freeze and unfreeze; catapults and army units can move over frozen water; boats can only move across unfrozen water; any land units found in unfrozen water drown and die. Army units: can board boats; can get drunk (drunk units move by themselves); can pick up gold; can recruit/sober drunk army units; can recruit empty boats; can destroy adjacent occupied boats. Boats: can only move when units are onboard; can only move on unfrozen water; can recruit empty boats; can ram other boats to sink them. Catapults: uses ranged combat; cannot directly fight. Victory conditions: defeat all the enemy castles; require an army unit to attack the castle; the game ends when no other players remain; short delay to give the player a chance to review. CPU AI: AI is easy to beat, provides minor challenge; picks random choice of return gold (priority action); boards friendly boat; targets closest enemy castle; targets closest enemy unit; targets closest drinking horn; target closest gold chest; (catapults only) move away from enemy units; (boats only) head towards enemy castles. Notes: As this game is a passion project in Pico-8 to remake the original game, Viking Raiders by Mark Lucas, and published by Firebird, no payments or donations will be accepted as this is a not-for-profit creation. This was only created to celebrate one of my favourite games as a child.
